Handcrafted 3D voxel arenas with distinct elevations and tactical terrain
Crumbling gothic stone arches, elevated altar dais (+4 height), mossy flagstones.
Winding river with stepping stones, muddy shoals (move penalty), pine bluffs.
Tiered battlements up to +6 height! Archers and mages gain deadly cliff range.
Rules of Engagement: Elevation, Facing, and Squad Jobs
Units on higher cliffs gain +1 Range on bows and spells for every 2 levels of height difference. High ground attacks also deal +10% damage!
Water: Doubles move cost. Targets standing in water suffer +50% extra damage from Thunder spells! Mud: Doubles move cost and lowers evasion. Stone: Solid footing granting +10% physical defense.
• W / A / S / D or Arrow Keys: Move Grid Cursor • Q / E: Rotate Isometric Camera 90° • Space / Enter: Confirm Action / Target • Esc / Z: Cancel / Undo Move
The mercenary company has been vanquished!